OpenCPN Partial API docs
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This is the complete list of members for GLShaderProgram, including all inherited members.
addShaderFromSource(std::string const &shaderSource, GLenum shaderType) (defined in GLShaderProgram) | GLShaderProgram | inline |
Bind() (defined in GLShaderProgram) | GLShaderProgram | inline |
GLShaderProgram() (defined in GLShaderProgram) | GLShaderProgram | inline |
isOK() const (defined in GLShaderProgram) | GLShaderProgram | inline |
linkProgram() (defined in GLShaderProgram) | GLShaderProgram | inline |
programId() const (defined in GLShaderProgram) | GLShaderProgram | inline |
SetAttributePointerf(const char *name, float *value) (defined in GLShaderProgram) | GLShaderProgram | inline |
SetUniform1f(const std::string &name, float value) (defined in GLShaderProgram) | GLShaderProgram | inline |
SetUniform1i(const std::string &name, GLint value) (defined in GLShaderProgram) | GLShaderProgram | inline |
SetUniform2fv(const std::string &name, float *value) (defined in GLShaderProgram) | GLShaderProgram | inline |
SetUniform4fv(const std::string &name, float *value) (defined in GLShaderProgram) | GLShaderProgram | inline |
SetUniformMatrix4fv(const std::string &name, float *value) (defined in GLShaderProgram) | GLShaderProgram | inline |
UnBind() (defined in GLShaderProgram) | GLShaderProgram | inline |
~GLShaderProgram() (defined in GLShaderProgram) | GLShaderProgram | inline |