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void | OnEvtThread (OCPN_CompressionThreadEvent &event) |
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void | OnTimer (wxTimerEvent &event) |
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bool | ScheduleJob (glTexFactory *client, const wxRect &rect, int level_min, bool b_throttle_thread, bool b_nolimit, bool b_postZip, bool b_inplace) |
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int | GetRunningJobCount () |
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int | GetJobCount () |
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bool | AsJob (wxString const &chart_path) const |
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void | PurgeJobList (wxString chart_path=wxEmptyString) |
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void | ClearJobList () |
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void | ClearAllRasterTextures (void) |
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bool | PurgeChartTextures (ChartBase *pc, bool b_purge_factory=false) |
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bool | TextureCrunch (double factor) |
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bool | FactoryCrunch (double factor) |
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void | BuildCompressedCache () |
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ChartPathHashTexfactType | m_chart_texfactory_hash |
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Definition at line 109 of file glTextureManager.h.
The documentation for this class was generated from the following files: